#ifndef unigame_EngineCon_h
#define unigame_EngineCon_h

//@// opaque objects' render order, if less or equal to this, it's an opaque object
#define OPAQUE_RENDER_ORDER 2000

//@// default display index
#define DEFAULT_DISPLAY_ID 0

//@// pool increase step
#define POOL_STEP 50 

//@// clear back ground color
#define CLEAR_COLOR_R 0
#define CLEAR_COLOR_G 0
#define CLEAR_COLOR_B 0

//@// default render color
#define DEFAULT_COLOR_R 1
#define DEFAULT_COLOR_G 1
#define DEFAULT_COLOR_B 1
#define DEFAULT_COLOR_A 1

#endif